Integration with native Navmesh system

Integration with native Navmesh system

PostPosted by gekido » Sun Nov 09, 2014 3:23 pm

Couple of questions:

1) What kind of control do we have over the appearance of gamegrid at runtime? Is there any? It's not clear from the screenshots or manual whether it even has a runtime appearance or is more for grid-based pathfinding and that's it.

2) Is there any way to integrate with the native navmesh system or is the point of this to avoid / replace the built in functionality?

Just trying to get a sense of where this fits into the pipeline,

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Re: Integration with native Navmesh system

PostPosted by AlteredReality » Thu Nov 20, 2014 11:18 pm

Sorry for the long delay in reply!

1. The game grid has no runtime representation, only debugging visualizations. It is meant to provide backend tools to make dealing with a grid system easier.
2. The point of this is to have a very structured grid based system, including needed systems for making a grid based game. It is meant to be an alternative to a full navmesh system.
Andy - Altered Reality
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